Release overview
2.1.0 — Beyond The Original Limits
Level 100 & Transformations
Progress to level 100 and explore new forms across all three races. Humans, Namekians and Majins have their own transformation paths, alongside shared systems such as Kaio-Ken, Ultra Instinct and Ultra Ego.
A World That Grows With You
DWS adapts eligible encounters to player progression. DDS offers a selectable context for eligible equipment drops. EXP and Zeni rewards are designed around progression and reward context.
Your Adventure, Your Build
Dual Class expands access to compatible class paths. TMQ, UD, BiD, Sky Dungeon, CC Battle Dungeon and Budokai offer different goals, alongside titles, cosmetics and the portable Token Shop.
One Place To Start
The launcher downloads, resumes, updates and repairs the game. It can store up to six accounts using Windows-protected credentials, with optional automatic sign-in.
System overview
DWS: A World That Grows With You
Keep Familiar Places Relevant
Dynamic World Scaling adapts eligible open-world encounters to the progression of participating players. Earlier regions can remain part of your adventure as your character develops.
Enemy Grades Still Matter
Ordinary enemies and bosses remain different challenges. Instanced content follows its own rules and tuning; scaling does not mean every encounter has identical difficulty.
System overview
DDS: More Control Over Your Drops
Choose An Equipment Context
Dynamic Drop System lets you select a level context for eligible ordinary equipment drops. Pursue earlier equipment tiers and materials without changing your character level.
A Reward Preference
The choice is saved for each character. It does not lower your level or make enemies easier. Instanced rewards and special drops retain their own rules.
System overview
EXP & Zeni: Progress With Purpose
Quest And Combat Rewards, Designed Together
Rewards follow progression and the context that applies to your character. Quest rewards retain relative weighting from the reference design; a larger reward is not a guarantee of a longer completion time.
Enemy Level And Grade Matter
Higher-level enemies and different grades have different reward contexts. Individual money drops can vary. Actual progression depends on your activities and the applicable bonuses.
System overview
Dual Class: Build Your Own Path
Explore Compatible Class Paths
Your race and starting family define the compatible class paths. Dual Class expands access to those skills while keeping a single active class identity.
Progression Still Matters
Equipment and skill requirements continue to apply. The system does not grant unlimited skill points or open unrelated classes to every character.